By continuing to use this site, you agree to our use of cookies. Find out more
Forum sponsored by:
Forum sponsored by Forum House Ad Zone

Alibre Atom 3D. A question to those who use it.

All Topics | Latest Posts

Search for:  in Thread Title in  
lee webster11/05/2023 19:01:06
383 forum posts
71 photos

Is there a boolean function in Atom 3D? Can I create two bodies and then remove one from the other? I think, from what I've read, that I can't. But I thought I would ask those who use it.

I use the boolean function in DesignSpark Mechanical to create moulds for casting, so it's a very important feature. I think I would miss it, and I can't think of any way to get round it.

blowlamp11/05/2023 19:15:53
avatar
1885 forum posts
111 photos

Hi Lee.

I've not come across any of the 'usual' booleans in Atom - I think you would need to buy the next option up, to get that functionality.

Martin.

JasonB11/05/2023 19:17:14
avatar
25215 forum posts
3105 photos
1 articles

Not in Atom only Pro & Expert

Ady111/05/2023 19:33:51
avatar
6137 forum posts
893 photos

Can you show us a picture of a final product?

Sometimes workarounds are possible

John Hinkley11/05/2023 19:47:03
avatar
1545 forum posts
484 photos

Lee,

I suppose it all depends on what you are trying to achieve. For example two crossing tubes:

part 1.jpg

Clearly, they "block" each other off. However, select one end of each tube in turn and create a sketch on each end with the circle the inner diameter in red below and extrude cut that all through.

sketch.jpg

And you end up with the cruciform as shown below.

part 2.jpg

I have, perhaps, not chosen the best size combination to illustrate my point, but you get the idea. As Ady1 says, there's usually a workaround.

John

JasonB11/05/2023 20:00:45
avatar
25215 forum posts
3105 photos
1 articles

I also tend to use it for pattern making, cores and coreboxes have a look at this thread for it's use. And putting the CAD to use here

Simple stuff can be done using the cuts just like in the recent tjhread where Blowlamp used a Boolene to chamfer the nut and I used a revolve cut.

Edited By JasonB on 11/05/2023 20:03:12

Ady111/05/2023 20:15:31
avatar
6137 forum posts
893 photos

I used that approach in LBSCs BAT

The downside of workarounds is they tend to take longer but do get there

What we seem to have with Alibre Atom is software that would have been a top dollar product 10 or 15 years ago and now they are using it as an entry level product at what I would consider to be a bargain price, particularly since it's buy now keep forever and all my files are my own property

What I hadn't realised before becoming moderately competent is that Atom starts you down the road of project management, you can start considering bigger wider solutions that previously my limited brainpower would never have considered possible for a lone hand. You can break larger problems into smaller solutions and bring those solutions together into something that actually makes sense, or it doesn't and you have to try another way

All sounds a bit high browed ugh but it means I'm not cutting metal or wasting my time, I'm only playing in my virtual reality workshop which makes things 10 times faster than my real workshop (well 100 times actually)

lee webster11/05/2023 22:13:45
383 forum posts
71 photos

This is an example of my method of making a core box, or core mould.

I want to make a core mould for this piston. The piston is grey because it is inactive.

piston 1.jpg

I create a group called "piston mould" and in that group a body called "core". I select the end of the piston and start a new sketch. I use project to sketch to create a circle the dia of the inside of the piston, and then extrude that sketch to the other end of the piston to create a cylinder. I then cut the piston body from the cylinder to get the core. The piston body isn't destroyed! The chamfer isn't something I would cast in the piston, I would delete it from the piston body before cutting.

core 1.jpg

The core is green because it is the active body.

I then create another body called "mould". I've made it transparent to make the core visible.

mould 1.jpg

The core is then cut from the mould, and the mould split into two.

mould 2.jpg

I can then add locating pins and flanges for bolts to the core mould and then use it to create a sand core.

I use this method to make most of my core moulds unless they are very simple.

The above process took about 5 minutes.

Ady111/05/2023 23:38:10
avatar
6137 forum posts
893 photos

I'll have a squirrel about to see if there's a sneaky workaround

Chances are it would have to be done the hard way

piston mould1.jpg

lee webster12/05/2023 00:11:55
383 forum posts
71 photos

The piston core wouldn't be too difficult to draw, nice job by the way, but sometimes a core is complex and the easiest and most accurate way is boolean cut.

blowlamp12/05/2023 00:18:41
avatar
1885 forum posts
111 photos

Similar technique done in MoI.

Martin.

lee webster12/05/2023 00:24:09
383 forum posts
71 photos

One way to make the mould would be to use a copy of the piston, for instance, slice it in two, and add flanges etc. Making the core was just a step in the process of creating the core mould. Cutting a piston copy in half would eliminate the need for the core to be created. Any thoughts?

lee webster12/05/2023 00:30:17
383 forum posts
71 photos

I had just posted when I saw yours pop up Martin. That is the way I do it in DesignSpark. I haven't tried to do it in Solid Edge, but I think it would be the same.

blowlamp12/05/2023 01:19:15
avatar
1885 forum posts
111 photos
Posted by lee webster on 12/05/2023 00:24:09:

One way to make the mould would be to use a copy of the piston, for instance, slice it in two, and add flanges etc. Making the core was just a step in the process of creating the core mould. Cutting a piston copy in half would eliminate the need for the core to be created. Any thoughts?

I think you might be getting into constructing surfaces to make the rest of the mould, which then need to be made into solids, and that can be quite a bit more tricky to do.

Martin.

Ady112/05/2023 03:35:41
avatar
6137 forum posts
893 photos

The Alibre Atom route I found was you need the original part so I built the piston

piston mould2.jpg

They have a function called shell so I hollowed it out to 0.1mm

piston mould3.jpg

Then I filled in the original piston body space and this is the half section which can be mounted into a bounding box. Took me slightly longer than 5 minutes though lol

No doubt things would improve with more practice

piston mould4.jpg

Edited By Ady1 on 12/05/2023 03:36:16

JasonB12/05/2023 07:07:09
avatar
25215 forum posts
3105 photos
1 articles

The way to do it in basic ATOM is to make a copy of the model of the core using "save as" You then model the basic cylinderical shape of the piston at the top of the tree on the left and then go down the list changing the boss (solid) actions to cut and the cut to boss. So rather than build up a solid shape you cut that shape from the solid.

Bit long winded but they have to remove some functions to get the price down.

Cor box is simply a case of replacing the pistons round cylinder with a rectangle the size of half your box.

Edited By JasonB on 12/05/2023 07:08:26

JasonB12/05/2023 07:43:56
avatar
25215 forum posts
3105 photos
1 articles

So here it is using the more basic tools that can be found in Atom, not sure about opacity but could be done without

I did not bore you with drawing the core but it is just three operations - a revolve for the main shape, a cut that is then mirrored for the two areas around the pin and then fillets.

I start by making a copy, delete the actions, draw and boss extrude the outer shape of the piston. Then do the opposite so the Boss revolve for the main shape became a Cut Revolve and the cut for the pin areas became a boss. mirror and fillets same as.

Cor box is simply a case of changing the circle for the piston OD with a box shape with one side passing through the ctr line.

Edited By JasonB on 12/05/2023 07:44:50

lee webster12/05/2023 08:53:49
383 forum posts
71 photos

Some interesting ideas to think about. Now I need to download the trial version and try these out. I will make sure my cad computer is ready to go online this evening.

Ady112/05/2023 09:19:32
avatar
6137 forum posts
893 photos

I did the long winded boss to cut system but it's very prone to errors, the shell system is instant and muppet proof

If the object is simple then the boss to cut system is ok

Edited By Ady1 on 12/05/2023 09:27:48

JasonB12/05/2023 09:57:56
avatar
25215 forum posts
3105 photos
1 articles

The shell does not really work if you want to print or CNC machine the parts and it is obviously the wrong size too due to the thickness of the shell

All Topics | Latest Posts

Please login to post a reply.

Magazine Locator

Want the latest issue of Model Engineer or Model Engineers' Workshop? Use our magazine locator links to find your nearest stockist!

Find Model Engineer & Model Engineers' Workshop

Sign up to our Newsletter

Sign up to our newsletter and get a free digital issue.

You can unsubscribe at anytime. View our privacy policy at www.mortons.co.uk/privacy

Latest Forum Posts
Support Our Partners
cowells
Sarik
MERIDIENNE EXHIBITIONS LTD
Subscription Offer

Latest "For Sale" Ads
Latest "Wanted" Ads
Get In Touch!

Do you want to contact the Model Engineer and Model Engineers' Workshop team?

You can contact us by phone, mail or email about the magazines including becoming a contributor, submitting reader's letters or making queries about articles. You can also get in touch about this website, advertising or other general issues.

Click THIS LINK for full contact details.

For subscription issues please see THIS LINK.

Digital Back Issues

Social Media online

'Like' us on Facebook
Follow us on Facebook

Follow us on Twitter
 Twitter Logo

Pin us on Pinterest

 

Donate

donate