By continuing to use this site, you agree to our use of cookies. Find out more
Forum sponsored by:
Forum sponsored by Forum House Ad Zone

New To CAD? No, but....

All Topics | Latest Posts

Search for:  in Thread Title in  
Nick Wheeler11/05/2022 11:34:22
1227 forum posts
101 photos

Depending on how you model it, a T-nut is only two or three basic shapes. But it's useful as an exercise because you know what it ought to look like and understand what each shape does. That also explains why these two approaches are both better for different reasons:

tnuts.jpg

Each identical solid is created from a simple sketch using two operations and the thread added by a third. The bottom is good for a discreet part; the top makes more sense when it's a part of an assembly

Andrew Johnston11/05/2022 12:09:09
avatar
7061 forum posts
719 photos

There seem to be some complicated ways of looking at, and creating, parts being mooted?

Considering the crosshead shown earlier one notes that it is has partial symmetry in 3 directions. So I would model it as followings:

Draw 1/8 of the crosshead body. Extrude cut the slot for the slidebar and for the cutout for the connecting rod.

Mirror everything preceding in one plane

Mirror everything preceding in another plane

Mirror everything preceding in the third plane

Add hole for small end pin

Extrude boss for the piston rod - if the hole is flat bottomed it can be extruded as a tube, if drilled extrude a cylinder and add a drilled hole

To my mind a T-nut is one indivisible part with one shape. I'm not sure where an assembly comes into it? I'd make the t-nut by extruding the shape of half the t-nut, then mirror and finally add a hole with appropriate thread.

The advantage of using mirrors is that if changes are needed then only one domension needs to be changed. Of course for multiple dimensions that are always the same the subsidiary dimensions can be pointed to the original dimension and will update automatically. That does mean that you have to remember which dimension was the original.

In my 3D CAD program (Alibre) there are two different areas where constraints apply. One, in sketches where they control features in 2D. Two, in assemblies where they control positioning of parts in 3D.

If anyone doesn't understand my part modelling descriptions above I'll implement them and post screenshots.

Andrew

Nick Wheeler11/05/2022 12:56:57
1227 forum posts
101 photos

I'd use symmetry for the crosshead, but in one original sketch, and the extrudes:

Draw some rectangles and construction lines:

crsketch1.jpg

add several colinear constraints for most of the profile:

crsketch2.jpg

Draw 3 more single lines, then make the angles ones equal with another constraint:

crsketch3.jpg

Move everything about for the proportions - this is where you'd add dimensions - and the circle I forgot

crsketch6.jpg

Extrude most of the profiles symmetrically:

crextrude.jpg

Extrude two more profiles symmetrically as a cut:

crextrude2.jpg

Mirror the resulting body around its own open face, ensuring that join is selected:

crmirror.jpg

Finally, revolve the last unused rectangle around the construction for the hollow spigot:

crrevolve.jpg

That's probably as complicated a sketch as you'd want, but simplifying it would need two more for the other features. The pin would be created in place, using projected geometry from the hole it fits in.

Andrew Johnston11/05/2022 20:55:32
avatar
7061 forum posts
719 photos

Crosshead CAD - Part 1

First sketch on the XY plane, with dimensions:

crosshead_1.jpg

Line at bottom is constrained to be on the X-axis and on the left to be on the Y-axis. Extrude the sketch on the Z-axis:

crosshead_2.jpg

Sketch on the end face of the model for the slidebar cutout, only two dimensions needed:

crosshead_3.jpg

Extrude cut through all:

crosshead_4.jpg

Mirror everything in the XY plane:

crosshead_5.jpg

Mirror everything in the YZ plane:

crosshead_6.jpg

TBC

Andrew Johnston11/05/2022 21:04:08
avatar
7061 forum posts
719 photos

Crosshead CAD - Part 2

Sketch for the cutout for the connecting rod on the XY plane, only two dimensions needed:

crosshead_7.jpg

Extrude cut to depth midplane, so equi-spaced around the XY plane:

crosshead_8.jpg

Mirror everything in the ZX plane:

crosshead_9.jpg

Add hole for the little end pin. Dimension of the hole is in the submenu, no dimensions are needed in the associated sketch, just constrain the point to be on the Z-axis:

crosshead_10.jpg

Sketch on the end face of the part for the piston rod boss. Only diameter dimensions are needed, both circles are constrained to be on the X-axis:

crosshead_11.jpg

Extrude to length:

crosshead_12.jpg

For each feature only one dimension is needed, which ripples through the part if changed. Careful placement of the original sketch avoids the need for many dimensions and construction lines.

Andrew

Edited By Andrew Johnston on 11/05/2022 21:04:46

Nigel Graham 211/05/2022 22:58:12
3293 forum posts
112 photos

Interesting! What CAD "makes" are you using?

Those two exercises look as if in different ones.

Clearly you need know the difference between adding "metal" and cutting it away in those methods, and how to set the constraints - which are a new concept to me though I gather I might have been using them without knowing it, disguised by direct tool names.

David Jupp12/05/2022 08:46:44
978 forum posts
26 photos

Nigel,

Andrew's example is in Alibre Design Expert (big brother to Atom3D), I don't recognise the software that Nicholas was using. In Alibre there are 'Boss' (add) and 'Cut' versions of all major tools, other systems I've looked at are similar in that respect.

Two points -

1. yes there are differences between systems, even those that work in a broadly similar way. Generally the concepts will apply across many systems, but points of detail may require slight adjustments to the methods. Tools may have different names too.

2. there are generally many different approaches that can be used to model any particular part. There is no 'right', 'wrong', or 'best' approach - though some might have pitfalls.

Nigel Graham 212/05/2022 22:01:32
3293 forum posts
112 photos

Thankyou David.

Yes, I gained the impression of different approaches even with the same software!

And I do mean approaches by people who can use it properly, to advantage; not the sort of "work-arounds" I have used when unable to grasp the ways intended.

Alibre's "Boss" and "Cut" - probably akin to TurboCAD's "Boolean Add & Subtract" - the latter making a through-hole provided the sacrificial part to be subtracted does protrude from both surfaces.

'

Incidentally, and digressing somewhat, I think my previous, WIN-7 Pro, PC still holds a copy of a graphics programme called Pov-Ray. This is not a draughting package for engineers and architects, but for making lovely geometrical art-work! An expert at it and the maths might be able to create Fractal Dragons on it. My copy is an old edition and I don't know its up-to-date forms, but it works all by fairly simple command-lines holding the numerical distance, colour, etc. values. It reminded me of Hewlett-Packard's version of BASIC for users writing their own programmes to drive HP-made electronic test-equipment from (naturally) an HP computer, and process the readings. I don't know if the commands are a near-standard language like BASIC or C++, or Pov-Ray's own.

JasonB13/05/2022 07:22:22
avatar
25215 forum posts
3105 photos
1 articles
Posted by Nigel Graham 2 on 12/05/2022 22:01:32:

 

Alibre's "Boss" and "Cut" - probably akin to TurboCAD's "Boolean Add & Subtract" - the latter making a through-hole provided the sacrificial part to be subtracted does protrude from both surfaces.

'

Not the same. They simply add the 3rd dimension to a 2D sketch for example the boss that the piston rod goes in was drawn as 2 concentric circles (2D) then extruded to then make the 3D boss with a hole in it. Had cut been chosen instead of extrude the ring would have been cut out of the part. This is the very basis of just about every 3D package, you need to grasp that before you can move forwards.

No sacrificial part is needed. The Boolean is generally used when you want to remove a complex shape from a part, have a look at this thread where it was used to remove the core from the pattern leaving what the finished casting will look like. Also used to remove the core from a solid block to produce the core box

Edited By JasonB on 13/05/2022 07:23:11

SillyOldDuffer13/05/2022 09:44:49
10668 forum posts
2415 photos

Posted by Nigel Graham 2 on 12/05/2022 22:01:32:

...

Alibre's "Boss" and "Cut" - probably akin to TurboCAD's "Boolean Add & Subtract" ...

... my previous... PC still holds a copy of a graphics programme called Pov-Ray. This is not a draughting package for engineers and architects, but for making lovely geometrical art-work! ...

My guess is Boss is what Freecad calls 'Pad' and SolidEdge calls Extrude, and Cut is Pocket. The commands work on sketches and faces.

Say you want a cube with a hole in it.

  • By sketching: draw a square and extrude it to make a cube. Select a face, sketch a circle on it, and cut (aka pocket) the circle out of the cube - a negative extrude.
  • By boolean: Create a cube by any means. Packages often have buttons for creating primitive shapes directly, but they can also be made by sketch/extrude. Drill a hole in it by creating a cylinder, moving it to where the hole needs to be, and subtracting ( aka 'cut', or 'difference' ) the cylinder from the cube.

Boolean methods are a bit of a booby trap in that they provide an obvious way of creating shapes, but it's not obvious that a model so constructed becomes ever more difficult to manage as it grows. I find it best to use booleans sparingly; good tool, but specialised. Jason's 'remove core from a pattern' example is a good one - most of his casting model is built from sketches, and then inverted with a boolean only at the end.

PovRay is a complicated beast, and also somewhat specialised! As Nigel says, arty folk use it, but so do engineers on occasion. PovRay is a 'render engine', a powerful graphics tool for making 3D models look good by providing massive control over colours, lighting effects, camera positions and much else. It's the software equivalent of fully equipped photographic studio.

As 3D-CAD is focussed on engineering needs, it takes a basic approach to the look of the finished models. If there's a need for better images, perhaps to sell the idea to investors, the model is processed with a render engine. These produce photo-realistic images, including things like creating a reflection of the model in the shiny surface of another model. Rendering is a complex subject in it's own right, and I wouldn't tackle learning it and 3D-CAD at the same time. My tiny brain would explode!

Dave

Edited By SillyOldDuffer on 13/05/2022 09:45:30

Nigel Graham 213/05/2022 23:09:00
3293 forum posts
112 photos

Jason -

I see what you mean, but presumably you control the two extrusions so one creates a hole and not a solid core within the other. I have previously made hollow cylinders by extruding two concentric solids then subtracting the inner.

There is a trap here: if the "hole" is not slightly longer than the wall it might not appear; hidden by an extremely thin "skin". Easy enough to cure by extending the inner a little - except that in TC, sometimes the extension value moves it by that amount, instead. It may be linked to the way the object has been generated, I think, but I have never fathomed out what, or how to overcome that.

I followed that link but I'm afraid that though I am familiar with the concepts of cores and moulds, the sequence is of very advanced images created in a CAD package I don't know. Comments about "an hour or so" didn't exactly encourage me either. I'll leave CAD Racing to the experts!

Dave -

I'd not known PovRay has advanced that far!

TurboCAD has very powerful rendering functions for the advanced user, best left until one has reached that expertise.

However, at a basic level a simple tool-bar menu offers 4 or 5 instant-rendering options with a lighting default, from wire-frame to a somewhat heavy colouring-in. I used it for that cross-head.

Art the other end of the TC 3D and Rendering scale of user's skill and software woof, an English kitchen designer once displayed on the Users' Forum a beautiful, near-photographic image of a fully-fitted kitchen. He explained it as a sample of the fully-rendered TC drawings he creates to help negotiate the contract with his customers. It was a superb example of this use of CAD at a very high level; far superior to those property-speculators' scrappy "artist's impressions" of their intended architectural carbuncles.

He'd even depicted a bowl of glossy apples on the otherwise-empty work-top.... I didn't know work-tops can be empty!

JasonB14/05/2022 07:15:25
avatar
25215 forum posts
3105 photos
1 articles
Posted by Nigel Graham 2 on 13/05/2022 23:09:00:

Jason -

I see what you mean, but presumably you control the two extrusions so one creates a hole and not a solid core within the other. I have previously made hollow cylinders by extruding two concentric solids then subtracting the inner.

Alibre splits the Boss and Cut into two groups one that adds material, the other that removes it so you just select the one you want depending if you want the circle you have drawn to become a spigot or a hole. The yellow shows what each will do

bosscut.jpg

Never had your "skin" issue as sketches are done on planes that have no thickness or onto a previously created surface.

David Jupp14/05/2022 08:04:07
978 forum posts
26 photos

Nigel,

2 concentric circles in the same sketch, extruded (boss) in Alibre (and many other systems) will also give a hollow tube - it is the enclosed area in the sketch that defines the solid or hole that is being created.

Heavily nested sketches can give some interesting results!

Nealeb14/05/2022 08:46:37
231 forum posts

As mentioned, if you set out to create a tube then extruding the space between two concentric circles is the way to go. But if you need to make a hole through an existing solid, then typically you can define its depth by specifying an exact depth (most useful if you want a blind hole), or link the depth to another point (e.g. the opposite face of the solid so that if you change the solid's thickness, the hole still goes exactly through it), or, depending on the CAD package, specify "through this part" or "through all parts". It's a matter of finding the right tools but there is the principle (sometimes overlooked in tutorial videos) that if you link ("use constraints" components then the model is usually more robust when changes are made than if, as here, you just make two dimensions equal.

Andrew Johnston14/05/2022 09:26:08
avatar
7061 forum posts
719 photos
Posted by David Jupp on 14/05/2022 08:04:07:

...the enclosed area in the sketch that defines the solid or hole...

As per my example.

If a hollow tube, or shape, is inherently part of the design then I tend to implement it using sketches. But for smaller holes, especially if countersunk, counterbored, or threaded, I use the 'hole' function. The 'hole' function also allows one to take account of the drill point; useful when checking whether a blind hole will unintentionally break through or not.

Andrew

Nick Wheeler14/05/2022 10:28:44
1227 forum posts
101 photos

Another reason for creating holes using a function and not sketches is that you rarely want one. So patterning one feature, that created a custom countersunk, threaded hole with a drill point bottom is much easier than doing that when you've performed several operations to make it. And you can easily change the thread size on all of them when you discover that the original breaks out in an unexpected location.

Fusion doesn't differentiate between cut and additive extrudes until you've selected the profile. Then it makes an intelligent guess at what you want; one in a blank space is almost certainly going to be additive but could be a new body or component, so you have the option to select what you want. It won't allow you to choose cut if there's nothing to cut. One near or into another solid could be joined to it, cut into it, or not affect it at all. One inside an existing solid will be suggested as a cut, because that's most likely.

Extrudes can be a specific distance, or to an existing feature of some sort. Referencing relevant features(holes, centre lines, planes, axes, edges, faces etc) is best practice. You have the option to cut through all and if it's a through hole that's the one you want as it will update if you change any of the dimensions.

I can't imagine creating a simple cylinder just to subtract it from another another solid that was created from a sketch; adding a concentric circle to that sketch saves a lot of extra work, and is easier to understand when you look at your efforts six months later.

That leads me to another important point: name all this stuff. It's much easier to check 'main bearing extrude' than extrude22, or 'cambelt cover' than component37

Nigel Graham 214/05/2022 23:07:05
3293 forum posts
112 photos

Sorry - I'm not quite clear what you mean.

Is this a function that generates countersunk or plain, threaded holes them? (Presumably you need enter the thread size and maximum depth.)

I am not sure why "rarely" wanted either. Machines are full of plain and threaded holes! In both TurboCAD and manual drawing I have never found it necessary to draw the thread, only to represent the hole as a circle or rectangle (an ellipse in an oblique, 3D view), depending on view type, annotated with its details.

The depth of a blind hole is important of course, but the diameter should be a function of the necessary strength - or perhaps of scale. So if it seems to me necessary to reduce it so the hole will not break through, I would want to know why. Have I over-estimated the bolt size for the part, for example, or left insufficient material by depth or breadth for the correct diameter?

'

I don't know Fusion, though I did briefly try it, so I can't follow exactly your comparison, but to me it looks no more or less work than the way I was using TurboCAD to draw the same thing. It does the same thing but in a slightly different way. There is though the crucial point about TC might or might not that differ from other CAD systems, that it has more than one internal method to generate a solid figure like a cylinder, and this gives the figures their own peculiar reactions to the various controls and commands.

'

I'll pass on Fusion muddling nouns and verbs, but I agree wholeheartedly with your point about naming part drawing should be natural to all filing-systems, be they electronic or paper. The modern computer allows long enough names for that. I recall one of the laboratory computers being so full of old and really, temporary, test-results no-one had really logged, that I called it "Garden Shed Computing".

Meaning the stereotypical shed: so full of old tins of dried-up paint, out-grown toys, corroded barbeques and such like there is barely room for a new garden spade. So buy a new, bigger shed....

You can work only to Part Numbers, perhaps with vague generic titles like "Bearing" or "Cover"; and this is typical industrially, not least for confidentiality when sub-contracting component manufacture. However it does need quite a lot of self-discipline to maintain such a system for oneself in a hobby, because it needs you also to compile and maintain a coherent index (on the PC or in a note-book).

I used somewhat similar to help in preparing one project: a spreadsheet version of the parts-list on the drawings, extended to group the materials, fastenings and similar machining operations. E.g. find the material for all the parts turned from one-inch diameter steel, and concentrate on just the turning of all those parts. Leave any second-operations until the turning is complete; and group those with related second operations on parts turned from other diameters. (Why set up a rotary table or angle-vice, say, twice?)

Now that is a planning not design approach, so the medium used for the drawings does not matter (in that case, it the old Blackgates-published prints for a Stent T&C grinder). However, I gather some CAD systems have some form of planning functions, although I do not know them.

JasonB15/05/2022 07:10:52
avatar
25215 forum posts
3105 photos
1 articles

Alibre has a "hole" function that is ideal for drilled, tapped, CSk, etc holes or a combination of those. It has simply clicked options so if your hole is drilled then it will show it with a conical end, if CSK it will show that, if tapped then it can represent the thread on the 3D model and will also size the hole and CSK to suit say an M5 CSK socket screw, you just click one of the many threads listed.

holes.jpg

When it comes to producing a 2D drawing from that 3D model the Alibre will correctly show the thread as two lines, the CSK and the drilled end and add the annotation.

Had the hole been done as a simple circlular sketch that was then cut it would have needed a second operation to chamfer the edge to produce a CSK. It would have had a flat bottom which if the drawings are going to be used by others will make them think a flat bottomed hole is needed. It won't show the thread correctly on the drawing and there will be no not to say how deep or what thread it is unless added manually and hope you remember the size from the design stage,

hole drawing.jpg

Nigel Graham 215/05/2022 08:44:05
3293 forum posts
112 photos

Jason -

Thank you for explaining how Alibre works with extrusions and threads.

I think the surface skin effect I've encountered in TurboCAD could be a rounding error, perhaps related to the numerical limits I've set. Although this controls what is displayed in the dimensions, I don't know if it also affects the accuracy of the drawing. I would not expect it to though, otherwise polylines and snaps would keep failing, and they don't, but it is an odd effect that was frustrating until I twigged (or someone on the Users' Forum told me) what I had to do.

.I like the way it prints the thread details for you, but I am afraid I am not clear what it means. I don't know if there is a trade convention by which the 10mm shown is always either depth of full thread or to the tip of the cone - whichever it is. The hidden detail lines show the thread meets the start of the cone, but is it literally to be that? A conventional symbol might meet some official standard, but of no use if it is likely to be ambiguous.

I've not regarded showing the drill-point portion as so important, preferring instead simply total depth and thread depth. Even so I would add it, symbolically not accurately, where needed.

My design stage is usually the stage at which I am also drawing the thing, or have earlier drawings showing what's needed, so "having to remember" is not an obstacle. Indeed, some of my drawings are of things already made from a rough pencil sketch at best, and to help me work out how make the next bits fit them.

(At work, a colleague once showed me a drawing that demanded something like an M3 thread full-depth without breaking through... the material thickness was all of 4mm!

It is all too easy for details to be made by draughtspeople who know how to draw to the last BS / ISO full-stop in pictorial standards, to pass "Design Reviews" of those not of part function; but who have had little or no real experience of making anything. I have seen this even before CAD became nearly universal!).

When actually drilling a hole to maximum depth I do of course set it from the point contacting the metal.

David Jupp15/05/2022 09:48:14
978 forum posts
26 photos

Nigel,

In Jason's example the thread is to hole depth because that is what he specified. He could as easily have set the thread depth to be less than full hole depth. Depending upon how the thread is produced, the thread can extend full depth of the hole.

All Topics | Latest Posts

Please login to post a reply.

Magazine Locator

Want the latest issue of Model Engineer or Model Engineers' Workshop? Use our magazine locator links to find your nearest stockist!

Find Model Engineer & Model Engineers' Workshop

Sign up to our Newsletter

Sign up to our newsletter and get a free digital issue.

You can unsubscribe at anytime. View our privacy policy at www.mortons.co.uk/privacy

Latest Forum Posts
Support Our Partners
cowells
Sarik
MERIDIENNE EXHIBITIONS LTD
Subscription Offer

Latest "For Sale" Ads
Latest "Wanted" Ads
Get In Touch!

Do you want to contact the Model Engineer and Model Engineers' Workshop team?

You can contact us by phone, mail or email about the magazines including becoming a contributor, submitting reader's letters or making queries about articles. You can also get in touch about this website, advertising or other general issues.

Click THIS LINK for full contact details.

For subscription issues please see THIS LINK.

Digital Back Issues

Social Media online

'Like' us on Facebook
Follow us on Facebook

Follow us on Twitter
 Twitter Logo

Pin us on Pinterest

 

Donate

donate